Tuesday, January 12, 2016

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Profession Balance Goals for the Winter 2016 Update

Hello, and welcome to the first quarterly balance update of 2016! I’m Karl McLain, and we’re here today to talk about some high-level changes that’ll be coming to each profession this month.

With the release of Guild Wars 2: Heart of Thorns™ and the unlocking of elite specializations, we’ve seen a decent shift in play styles and power throughout the game. While we’ll still make minor adjustments in between as needed, each of our quarterly seasonal releases will include a major balance update to adjust how professions are performing and rein in outliers.

In this first quarterly update, we’ve got a few goals we’re pushing toward. Our main goal will be to reduce some of the highest-level effectiveness in both defense and offense that have occurred since the release of Guild Wars 2: Heart of Thorns, while also increasing the effectiveness of less used options. Secondarily, we’ll be looking at slightly changing the theme of a couple of professions so that they’ll have a strong place in each game type.

In an effort to normalize gameplay around downstate, we’ll be making death and resurrection more absolute; while resurrecting allies or stomping enemies, the effects of quickness and slow will no longer have an effect. We’ll also be making a change to slow to bring it more in line with its quickness counterpart, slightly reducing its overall effectiveness. With that said, let’s talk about the professions.


This profession has seen a lot of defensive additions through recent updates and the addition of the tempest. In this iteration, we’ll be fine-tuning the defensive nature of the elementalist a little more and improving its offensive side a bit. To that end, Diamond Skin will see its first change in a long while, moving to condition removal (as is more thematic with the elementalist) rather than condition avoidance. In the effort to improve offense, Air grandmaster traits will be getting usability and damage improvements, while the scepter and focus will be receiving some positive quality-of-life modifications.


We’ve been enjoying watching all of the scrapper gyros buzzing around in the jungle, helping allies and clearing the way for Pact forces. Our focus for the engineer has been to improve less used traits and to rework some functionality for scrapper traits. For the core specializations, trait improvement efforts have been made toward creating impactful choices and making each build choice more distinctive. With that said, we’re still monitoring the defensive nature of the scrapper and may look to implement a reduction in survivability.


In keeping with the general theme of improving less used options, we’ve been updating both traits and abilities to be more useful and to have a meaningful impact when you equip them. The dragonhunter elite specialization has proven to have a very solid impact in many areas of the game, but they’ve been a tad too effective in the areas of burst and disruption, and we’ll be looking to make slight adjustments in those areas.


Guild Wars 2: Heart of Thorns has seen many a chronomancer survive a killing blow and seize victory. Alacrity has improved the mesmer’s party support game-wide, but we’ll be bringing alacrity a bit more in line and making it easier to balance while keeping it a staple of the chronomancer elite specialization. Additionally, we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.


The necromancer and its reaper elite specialization have been trundling (slow-moving, nefarious) through the battlefield, cleaving foes down in style. During this quarterly update, we’ll be looking at improving a couple of elite specialization traits and working with the baseline shroud to give it a bit more functionality. Leeching Bolts (comboing a projectile in a dark field) will now also heal through your shroud form.


We’ll be looking into some of the ranger’s less used traits and increasing both defensive and offensive options while giving a few specialized traits a bit more allure. In the first quarterly update, we’ll also be improving the ranger’s shout utility category, giving them more unique utility. In the future, we’ll continue to explore ways to improve on the ranger’s ties to both their pets and nature. We’re still looking at the druid’s viability in group scenarios and will continue to monitor its overall effectiveness, making changes where necessary.


Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.


In the recent history of thieves, their damage roles have been largely burst-based due to initiative, while their autoattacks do little to sustain their DPS. In addition, initiative often needs to be used defensively, which can take a toll on overall damage output. Our design for this profession tends to lean toward damage, mobility, and evasiveness. In the first quarter of this year, we’ll be looking to drastically improve thief melee autoattacks until their overall sustained damage when coupled with initiative use is extremely dangerous. In addition to the damage improvements, we’ve done a bit of reworking and improvements to the Acrobatics specialization line.


We’ve taken a look at the warrior’s baseline abilities, adjusting cooldowns, damage, and in some cases even functionality. Our goal for this iteration is to give you a bit more to play with in a single weapon set so that the cooldowns feel more active and fun to play around with. Rifle has also seen a bit of a rework, gaining a more defensive nature while retaining its overall purpose of kill-shotting every enemy of Tyria. We’ll also be taking another pass at improving the berserker elite specialization, focusing on increasing its usability in various game modes and promoting more active skill use in trait design. Lastly, we’ll improve the warrior’s ability to sustain themselves in combat.

Thanks for joining us today for this high-level look at what’s coming in the balance update this quarter. Make sure to tune in for the January 15 episode of Guild Chat over on the official Guild Wars 2 Twitch channel for more in-depth discussion on the upcoming balance changes. If you’ve got feedback or ideas you’d like to give, feel free to post your thoughts, ideas, and constructive feedback on the official Guild Wars 2 forums. Until next time!

 Source - Official Site

The ESL Guild Wars 2 Pro League Returns Today

Four weeks of matches are in the books and just three remain in regular season play. Teams across both regions aspire to be one of the four total teams that will play for $100,000 at the season finals in Leicester, UK on February 20. In North America first place is all but guaranteed to reigning World Champions the Abjured, but the fight for second place is still quite fierce and largely unpredictable, with Spoookie and Team PZ appearing to be fan favorites to take it. Over in the European league things are a little less cut and dry, with Vermillion, Rank Fifty Five Dragons, and the Civilized Gentlemen all having some of their most important matches of the season coming up over the course of the next three weeks.

You can catch a write up on the first half of the season over at ESLGaming.com.

Week five kicks off today, January 11, on the official Guild Wars 2 Twitch channel. The European Pro League broadcast begins at 10:00 AM Pacific Time (UTC-8) and is followed by North America at 5:00 PM Pacific Time (UTC-8).

ESL Guild Wars 2 Pro League Week Five Matchups—EU
Match #1 Chaotic Contingency (0–4) vs. Purple Noise (0–4)
Match #2 More Guns Than Roses (2–2) vs. Car Crashed (1–3)
Match #3 Orange Logo(2–2) vs. Rank Fifty Five Dragons (4–0)
Match #4 The Civilized Gentlemen (3–1) vs. Vermillion (4–0)
Broadcast English: twitch.tv/guildwars2
Spanish: twitch.tv/ESL_GuildWars2_ES
German: twitch.tv/guildnews
French: twitch.tv/ogamingtv
Chinese: www.twitch.tv/gw2cbc
Showtime: 10:00 AM Pacific Time (UTC-8)
Map Rotation: Forest of Niflhel, Legacy of the Foefire, Battle of Khylo   
ESL Guild Wars 2 Pro League Week Five Matchups—NA
Match #1 Apex Prime (2–2) vs. Ez Pz Lemon Squeezy (2–2)
Match #2 Never Lucky (1–3) vs. Zero Counterplay (0–4)
Match #3 Team Pz (2–2) vs. Final Form (2–2)
Match #4 Spoookie (3–1) vs. The Abjured (4–0)
Broadcast English: twitch.tv/guildwars2
Chinese: www.twitch.tv/gw2cbc
Showtime: 5:00 PM Pacific Time (UTC-8)
Map Rotation: Forest of Niflhel, Legacy of the Foefire, Battle of Khylo

Source - Official Site

Guild Chat Returns Friday!

Join host Rubi Bayer and guests Colin Johanson, Lena Chappelle, and Maclaine Diemer on the official Guild Wars 2 Twitch channel for this Friday’s Guild Chat!

We’ll be hosting Aurora_Peachy, Gladomer, and Bogotter starting at 10:30 AM Pacific Time (UTC-8) before the show, and after the show.

Guild Chat will air on January 8 at noon Pacific Time (UTC-8).

Source - Official Site

Friday, April 24, 2015

Ten Years of Guild Wars

April 28th, 2005. A date that will forever bear meaning to the Guild Wars community. On that date, Guild Wars Prophecies officially launched, introducing millions of people around the globe to the world of Tyria for the first time. Now, an entire decade later, it’s simply astounding how far the franchise has come. ArenaNet apparently feels the same way, and on April 22nd, 2015, they released the first new content for the original Guild Wars since Wayfarer’s Reverie, in honor of the game’s ten year anniversary.


The content in question is actually very similar to the content released in Wayfarer’s Reverie, which was an event that honored the release of Guild Wars 2. At the end of the day, the only “new” pieces of content are the actual rewards, as the gameplay merely consists of revisiting missions from different regions all over Tyria, Elona, and Cantha. Upon completing a mission of their choice in each of twenty different ingame regions, players will receive a Proof of Legend. Players can receive one of these proofs per region per character. For a full list of regions, see this webpage.


PvPers also have a chance to earn some new rewards during this event. Those who have the skill and know-how to brave Hero’s Ascent, an 8-on-8 PvP tournament and Guild Wars’ most prestigious PvP game mode, will be able to earn Proofs of Steel there. These can be traded to collectors for rewards. Furthermore, players with Zaishen Keys will be able to earn a Blessing of War every 25th time they open the Zaishen Chest, which can be applied toward the new rewards.


There are two new weapon sets on the table for rewards. One is the Decade Set, which is a set of unique quality weapons that can be bought for five Proofs of Legend from the Ancient Anniversary Weaponsmith in Embark Beach. This NPC will also trade you a Blessing of War for an equal amount of Proofs, which can then be taken to the Isle of the Nameless and exchanged with the collectors there for a weapon from the brand new Balthazar weapon set. While the weapons in the Decade Set feature pre-existing skins, the Balthazar weapons are completely fresh, new assets.

Balthazar's Shield, the shield from the new Balthazar weapon set.

Balthazar’s Shield, the shield from the new Balthazar weapon set.

This content will be active for two weeks, from April 22nd to May 6th. So what are you waiting for? Go relive your favorite moments from Tyria’s history, and prove that you too are legend! No, seriously, go. Now!

Source - Guildmag

Registration for the Third Tournament of Legends Is Now Open!

We’re pleased to bring you the third Tournament of Legends, in partnership with Digital Professional Sports. Head on over to here for North America and here for Europe to sign your team up today! As a reminder, up to 64 teams per region will be accepted, and registration is available on a first-come, first-served basis. The European tournament will be held on Saturday, May 23, and the North American tournament will be held on Saturday, May 30. More details on the tournament, including event times, will be announced by Digital Professional Sports as we draw closer to the event.
You can find more information on the third Tournament of Legends in this week’s announcement blog post.

Good luck, and we’ll see you in the Mists!

 Source - Official Site

Specializations, Part Two: Reward Tracks and Elite Specializations

In addition to our blog on specializations, we’re excited to be able to share with you how we’ll be handling trait and skill unlocks in Guild Wars 2: Heart of Thorns™. You’ll also learn how you can gain access to elite specializations, which will turn your profession into something truly new!

Profession Reward Tracks

Skill and trait unlocking is transitioning into a new system. Profession reward tracks are packages of skills, traits, specializations, and items that will make up the new unlock system. Rather than completing specific content for specific unlocks, everything will be unlocked by spending Hero Points on these new reward tracks.
Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up. A level 80 character that’s done none of the hero challenges should be able to unlock more than enough skills, specializations, and traits to make several unique full builds. A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits. PvP players won’t have to worry about unlocking anything, as all skills and traits will be automatically unlocked upon entering the Heart of the Mists.
Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.
There will be three categories of profession reward tracks, covering core specializations, core skills, and elite specializations.

Core Specialization Reward Tracks

These will unlock the specialization itself and all of its minor and major traits. There will be one for each core specialization for a total of five per profession. For example, an elementalist’s Water Magic reward track will unlock the following:
  • Soothing Mist (adept minor)
  • Healing Ripple (master minor trait)
  • Aquatic Benevolence (grandmaster minor trait)
  • Soothing Ice (adept major)
  • Piercing Shards (adept major)
  • Stop, Drop, and Roll (adept major)
  • Soothing Disruption (master major trait)
  • Cleansing Wave (master major trait)
  • Aquamancer’s Training (master major trait)
  • Cleansing Water (grandmaster major trait)
  • Powerful Aura (grandmaster major trait)
  • Bountiful Power (grandmaster major trait)
  • As with all things currently in development, there may be differences between the updates I'm showing here and the traits that make it to the live game.

    Core Skill Reward Tracks

    These will unlock all skills within a skill category. For example, a warrior signet track will unlock Healing Signet, Signet of Might, Signet of Fury, Signet of Stamina, Dolyak Signet, and Signet of Rage.

    Elite Specializations

    Finally, we’re here. When we talked about rangers becoming druids and necromancers with greatswords, those were examples of what we call elite specializations. These are the brand-new level-80 specializations that will begin to introduce new weapons, mechanics, skills, and traits to existing professions in Heart of Thorns.

    New Weapons

    Elite specializations will always introduce a single new weapon type for your character. The ranger’s druid specialization will allow the ranger access to the staff weapon, while some other lucky profession will finally get access to a hammer. This means players of every profession will have a new moment-to-moment combat style to master. Some professions will be getting a single main-hand or off-hand weapon, but each weapon should really open up some new playstyles for a given profession. In order to equip this new weapon, you’ll have to both unlock and equip the appropriate elite specialization.

    New Skills

    Almost every elite specialization will gain access to a complete set of new skills: a single heal, four utility skills, and one elite skill. Revenants will gain a healing skill, an elite skill, and a set of utilities of the same type. One specialization will have access to traps, while at least one profession’s elite specialization will be a full set of six shouts. In order to equip any of these new skills, you’ll have to train and equip the corresponding elite specialization. We’ll also be reusing old types of skills like shouts and traps to create more synergy with the Rune system.

    New Mechanics

    But wait, there’s more! We’re also making some core changes to each profession that are dependent on the elite specialization equipped. Have you ever wanted a different way to take advantage of all that life force? How about a new way to shatter illusions? These are some of the changes you can expect to see for your favorite profession.

    New Traits

    Last but not least, elite specializations will come with a full new set of traits, similar to what a core specialization provides. Equipping an elite specialization takes up one of your three specialization slots and grants you three minor traits and nine major traits for use. How does a trait that removes a condition every time you evade an attack sound? I’m personally excited about a grandmaster trait that has the power to grant my character a defiance bar!

    Will There Be More?

    When Heart of Thorns goes live, each profession will receive one elite specialization to supplement its five core specializations. We like to describe builds using the new system in two ways:
    1. I am a(n) {profession name} specializing in {Spec #1}, {Spec #2}, and {Spec #3}. i.e., I am a ranger specializing in Marksmanship, Wilderness Survival, and Beastmastery.
    2. I am a(n) {elite spec} specializing in {Spec #2}, and {Spec #3}. i.e., I am a druid specializing in Nature Magic and Skirmishing.
    For now, characters will only be able to equip a single elite specialization. Doing so will be as easy as it currently is to swap trait points; simply exit combat and select your new elite specialization, or do it in Heart of the Mists for PvP. We made this system to build upon it, so let the speculation about future specializations begin before we’ve even revealed the first full set!

    Elite Specialization Reward Tracks

    Finally, these reward tracks unlock everything for an elite specialization: weapon, unique mechanics, skills, and traits. They’ll also reward items, including new runes and sigils, a fancy weapon skin for your new weapon type, and an armor skin for a single matching piece of armor (usually headgear or shoulders). As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.

    It’s a Wrap!

    That’s reward tracks and elite specializations in a nutshell. We’ll look forward to giving you a chance to ask any questions in a live Q&A session, which will be hosted on our Twitch channel this Friday, April 24, starting at noon Pacific Time (UTC-7). We’ll gather your questions on our forums ahead of the session, and we’ll see you there!

    Source - Official Site

Specializations, Part One: A Primer

In our reveal of Guild Wars 2: Heart of Thorns™, we told you that specializations are our way of giving existing professions new skills and traits. Specializations are actually a much bigger addition that will have an impact on both new and existing skills and traits. Here are some of the big reasons why we’re excited about specializations:
  • They separate stats from traits, opening up builds by trait choice rather than stat choice.
  • More power! You now get to select nine major traits instead of seven, including three grandmaster traits.
  • Each trait is more impactful, so choices are more build defining and meaningful.
  • The new, more streamlined unlock system is friendlier to new players and much less of a burden on players with multiple characters.
  • This new system is one that we can continue to expand while maintaining a strong sense of balance.
The original goal of the Trait system was to create a way to customize your character beyond their skills. What we’re trying to do with specialization is take everything that was positive about the Trait system and boil it down while removing or modifying the parts we felt held it back. This new system provides a solid foundation for our plans to expand the number of available traits and skills in the future. So how do specializations work?

Core Specializations

Each profession will have five core specializations corresponding to the old trait lines. The first step in customization will be to select three of the five core specializations. These determine the basis for your other build choices. For example, an elementalist may choose to specialize in Fire Magic, Earth Magic, and Water Magic. The ability to select one, two, and finally three core specializations will unlock as you level your character from 1 to 80.


Each core specialization will have three minor traits associated with it. These are automatically equipped along with the specialization itself and help define the playstyle of that particular specialization.
In addition, there will be nine major traits tied to each specialization. There are three different tiers of traits: adept, master, and grandmaster. Once a specialization has been equipped, a character will be able to select a single trait for each tier to help customize that specialization. By locking traits to tiers and reducing the overall number of traits, we’ve made each choice much more compelling.

Where Did My Trait-Line Stats Go?

We feel that separating build choices from stat decisions provides greater build flexibility, so you’ll no longer gain attribute points through a given line. Where will these stats go? Here’s a quick summary:
  • Base player stats will be increased from 926 to 1000.
  • Base attribute points on equipment will be increased so that all the gear in the game will give higher stats than it did before. This should account for most of the missing points.
  • Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. For example, elementalists now have a base attunement recharge of 10 seconds, which is reduced to 8.7 seconds when the arcane specialization is equipped.
These changes should keep the total stat numbers roughly the same as they were before, even though you’ll get them from different places. In addition to these changes, the need to unlock skills and traits will be removed from Player vs. Player entirely, and you’ll automatically have all the specializations available to you whenever you’re in PvP.

What Does a Specialization Look Like?

To help clarify, I’m going to take an example line, Water Magic, and show you the exact changes we’ve made. Keep in mind that, as with all things currently in development, there may be differences between the updates I’m showing here and the traits that make it to the live game.
Minor Traits
Soothing Mist: You and nearby allies regenerate health while you are attuned to water.
Healing Ripple: Heal nearby allies when attuning to water.
Aquatic Benevolence: Healing done to allies is increased. (25%)
Major Traits
  1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
  2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
  3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
  1. Soothing Disruption: Cantrips grant you regeneration and vigor. Cantrip recharge is reduced.
  2. Cleansing Wave: Remove a condition from you and your allies when attuning to water.
  3. Aquamancer’s Training: Deal extra damage when your health is above the threshold. Reduces recharge on all water weapon skills.
  1. Cleansing Water: Remove a condition when granting regeneration to yourself or an ally.
  2. Powerful Aura: Auras you gain from weapon skills are also applied to nearby allies.
  3. Bountiful Power: Deal more damage for each boon on you.
If much of this seems familiar to you, that’s good; specializations take many of the aspects of the existing system and break them down into a similar system that is clearer and easier to use.
As you can see, traits have been merged, moved, and culled, and new ones have been created, but it lets us introduce more skillful traits and more meaningful trait choices that are going to really change how you play. Although some traits are being removed, we’re doing our best to preserve as many of the current builds as we can.

Core Skills

In addition to core specializations, we’re making some changes to skills. Some skills’ base functionalities will change to incorporate lost behaviors from the removed traits. For example, the necromancer’s wells will all become ground targeted and the trait allowing ground targeting will be removed. All legacy skills will be assigned a category if they don’t already have one; for example, the engineer’s Mortar elite skill will become a kit. This means that traits and potential rune sets that affect kits can be triggered by this skill.
Core skills and core specializations set us up for our new skill and trait unlocking system, which you can find out more about in the companion piece to this blog post. We’re looking forward to letting you get your hands on specializations so you can try them out for yourself!

Source - Official Site

Friday, January 30, 2015

Free Access to “Point of No Return” Ends February 24

If you haven’t logged in to Guild Wars 2 since January 13, you’ll want to log in soon to unlock your free access to the latest episode. On February 24, the free unlock period for “Point of No Return” will end and the episode will only be available through in-game purchase. Anyone who has unlocked the episode before February 24 will have permanent free access to play that episode.

Plant your memory seeds, battle the Mordrem Vinewrath, and earn even more pieces of the Carapace and Luminescent armor sets with the latest addition to Living World in Guild Wars 2.

If you missed any of the episodes from Living World Season 2, each is still available for purchase (and then unlimited play) inside the game by opening your Hero panel (H), selecting the Story Journal tab, and choosing Living World Season 2.

Source - Official Site

Announcing the First Guild Wars 2 Expansion

We are thrilled to announce our first expansion pack, Guild Wars 2: Heart of Thorns™! Watch the official trailer for a glimpse at the journey ahead, and then delve deeper into the Guild Wars 2: Heart of Thorns site to discover the exciting new features we have planned. Also, sign up for our newsletter to stay on top of the latest expansion news.

Source - Official Site

Friday, January 23, 2015

This Weekend: Guild Wars 2 at PAX South, an Unprecedented Sale, and Double XP for All

This weekend promises to be one of the biggest in Guild Wars 2 history – and you’re invited to join in the celebration! We’re heading down to San Antonio, Texas, January 24 – 25 for PAX South for a special event that you won’t want to miss. Plus we’re also offering a special double-XP weekend for player and our biggest game sale ever, so you can recruit your friends to come join you online. It’s going to be fantastic weekend! Here’s what we have planned.

ArenaNet co-founder Mike O’Brien and Game Director Colin Johanson will be appearing together at a very special Guild Wars 2 PAX South panel beginning at 10:30 a.m. CST (8:30 a.m. PST, 4:30 p.m. UTC) on Saturday, January 24 in the Main Theater.

Join us and our very special guest host Jennifer Hale (Queen Jennah, Guild Wars 2) live at the show or watch the livestream as we reveal a sneak peek at what’s next for the game. We’ve also invited popular personalities AuroraPeachy, Bog Otter, Jebro, Chronick, and some surprise guests to join us live before and after the presentation to provide their personal insights into the day’s events.

The livestream begins with a pre-show at 10:00 a.m. CST (8:00 a.m. PST, 4:00 p.m. UTC) on the official Guild Wars 2 Twitch channel. After the presentation, the livestream will switch over to post-show commentary from another pair of popular online personalities, MattVisual and WoodenPotatoes.

For EU territories, ArenaNet has arranged parallel livestreams in German with Honeyball and GuildNews.de , French with Ashuvidz and Spanish with YukieKoori and GuildWars Update where fans will be able to follow the event in their native language.

Can’t make it to PAX? We have something special for you to enjoy from home. We’ll be rewarding double XP to players all weekend. We’re also offering 15% off experience boosters, for an extra burst of XP! Level up an existing character or explore a new race and profession with a new one. Either way, you’ll level up faster than ever.

We know there are some people who have not yet experienced Guild Wars 2 out there. We have a special offer for you, too. This weekend, January 24 and 25, you can purchase the game for an unprecedented 75% off!* That’s our best offer ever on one of the most critically acclaimed and decorated MMO games of all time.

A special PAX appearance, double XP, 15% off experience boosters, and 75%* off the game – now that’s a weekend for the history books! We hope you will join us.

*Offer applies only to Digital Heroic Edition and Digital Deluxe Edition purchased through buy.guildwars2.com from 8:00 a.m. Pacific Time on January 24, 2015, through 11:59 p.m. Pacific Time on January 25, 2015.

Source - Official Site

Preview of Upcoming Balance Changes

The January 27 release will bring a number of general balance and profession changes to Tyria. We’d like to take a few moments to give some context to those changes and explain why some things are being changed in the ways that they are.

General Changes:


Might is an exceptionally strong boon, currently providing a total of 875 power and condition damage if stacked to its full potential. This makes might one of the biggest single sources of damage enhancement available to players. With this update, we’ll slightly tone down the overall benefit of might as well as target a few specific items that augment might gain.
  • Might: The power and condition damage provided by this boon have been reduced from 35 per stack to 30.


Along with the change to might, we are also looking at the confusion condition in PvE. Confused creatures generally don’t swing as often, and the effects of the condition can feel a bit lackluster when they hit. To this end, we’ll improve the damage of confusion in PvE only.
  • Confusion: The effect of condition damage on confusion has been increased by 33% in PvE only. This change does not affect PvP or WvW.


We’ll tone down the effects of a couple of specific items with the potential to far exceed the role they’re expected to fill.
  • Superior Sigil of Battle: The amount of might granted from this item has been reduced from 3 stacks to 2 stacks. The duration remains at 20 seconds.
  • Major Sigil of Battle: The amount of might granted from this item has been reduced from 2 stacks to 1 stack. The duration remains at 20 seconds.
  • Rune of the Nightmare: The duration of fear applied from the sixth piece of this rune has been reduced from 2 seconds to 1 second. Its recharge has been reduced from 90 seconds to 60 seconds.

Structured Player vs. Player

The following items will now be available for use in Structured Player vs. Player:
  • Rune of Scavenging:
    • (1) +25 Condition Damage
    • (2) 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
    • (3) +50 Condition Damage
    • (4) After using your healing skill, your next attack steals health. (Cooldown: 10s)
    • (5) +100 Condition Damage
    • (6) 7% of vitality is converted to condition damage.
  • Superior Sigil of Torment:
    • 50% chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 seconds)
  • Sentinel Amulet:
    • +650 power, +650 toughness, +932 vitality

Profession Changes:

With the changes to might coming down the pike, the profession-specific updates this time around will be a bit more focused on the general usability of certain skills, with targeted reductions on outlier skills. You’ll see changes listed below that will make skills more reliable and effective, and in some cases, return them to regular use across PvE, WvW, and PvP.


  • Drake’s Breath: Burning applied from this skill has been reduced from 3 seconds to 2 seconds per pulse.
    • Dev note: Burning time from this skill allowed for extremely long burning durations with a single skill use. This change still allows a long burning duration but requires a little more upkeep to maintain it.
  • Lightning Whip: The point at which the first and second attacks of Lightning Whip execute have been moved further into the total casting time. The amount of aftercast has been reduced by .2 seconds. To compensate for an increased attack-rate potential, the damage of this skill has been reduced by 10%. When Lightning Whip is used with a Signet of Restoration, the player will only receive healing if the second attack executes.
    • Dev note: We’ve been able to clean up Lightning Whip a bit, preventing it from being exploited while rewarding elementalists for completing the attack.
  • Comet: The radius of this skill has been increased from 120 to 180.
    • Dev note: It’s now much easier to land this skill on moving targets!
  • Shatterstone: The casting time of this skill has been reduced by 22%.
    • Dev note: The overall time that the stone takes to shatter remains the same, but you’ll now be able to activate skills a bit sooner.
  • Dust Devil: The velocity of this skill’s projectile has been increased by 66%.
    • Dev note: This is a simple usability improvement that allows this skill to hit more reliably.


  • Shrapnel Grenade: Bleed duration on this skill has been reduced from 12 seconds to 10 seconds.
    • Dev note: This is a small decrease in bleeding duration, as the current duration for all bleeding this applies is a little high.
  • Throw Mine: The proximity trigger for this skill has been increased from a range of 60 to 120. Additionally, the explosion radius has been increased from 180 to 240.
    • Dev note: We want to define the thrown mine a little more and ensure that it has a much more noticeable impact than other mines in the engineer’s arsenal.
  • Launch Personal Battering Ram: This skill now has a 1 second daze.
    • Dev note: The personal battering ram is a gadget that is all about disrupting enemies. This change to the tool-belt skill helps push it toward that role.


  • Litany of Wrath: The percentage of health returned from this skill has been increased from 20% to 25%. The aftercast of this skill has also been reduced by 0.5 seconds.
    • Dev note: In addition to gaining a little more healing from this skill, guardians will be able to use skills much sooner after casting it.
  • Shield of Judgment: The cooldown on this skill has been reduced from 30 seconds to 25 seconds.
    • Dev note: This change is a general usability improvement for the shield overall.
  • Shield of Absorption: The cooldown on this skill has been reduced from 40 seconds to 30 seconds.
    • Dev note: Same as above!
  • Zealot’s Fire: The increased cooldown component has been removed.
    • Dev note: This penalty felt unnecessary and it wasn’t fun.


  • Deception: This downed-state skill no longer requires a target in order to cast.
    • Dev note: This will allow for mesmers to better use their survival skill when facing an opponent using stealth.
  • Phantasmal Mage: The illusionary mage summoned by this skill now applies 4 stacks of confusion instead of 3 with their attack. The duration of the confusion has been increased from 3 seconds to 4 seconds. The illusionary mage’s rate of fire has been reduced by 1 second.
    • Dev note: This change should improve the overall pressure applied by the mage.
  • Confusing Images: The duration of confusion from this skill has been increased from 5 seconds to 7 seconds.
    • Dev note: This skill is all about confusion, and we feel that if you’re able to successfully land it, enemies should feel the pain!
  • Time Warp: The cooldown on this skill has been reduced from 210 seconds to 180 seconds.
    • Dev note: This is a general usability improvement to give mesmers a better support option for allies.
  • Illusion of Life: The cooldown on this skill has been reduced from 130 seconds to 120 seconds.
    • Dev note: Further improvements in support!
  • Phantasmal Defender: The cooldown on this skill has been reduced from 30 seconds to 25 seconds.
    • Dev note: This reduction should increase survivability a bit by enabling the defender to be active more often.


  • Locust Swarm: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
    • Dev note: This change will give necromancers a bit more mobility.
  • Corrosive Poison Cloud: The casting time of this skill has been reduced from 1 second to 0.5 seconds. The cooldown on this skill has been reduced from 40 seconds to 30 seconds.
    • Dev note: Because this skill has a subtle effect, we wanted to be able to cast it quickly. We also wanted to allow it to be cast more frequently so necromancers can use it for more consistent (though less damaging) area denial.
  • Signet of the Locust: The cooldown of this skill has been reduced from 60 to 40 seconds. Base healing has been increased by 4%, fixing an issue that caused the Bloodthirst trait to grant 25% bonus healing rather than the 20% intended. The bonus from healing power has been increased by 108% base, 100% when traited with Bloodthirst.
    • Dev note: We wanted to reduce the penalty for using the active portion of the skill and also improve the reward for having healing power.
  • Signet of Undeath: The passive life-force gain of this skill has been increased from 1% to 2%.
    • Dev note: While this remains a low amount, we’re looking to provide more options for support when necromancers use this signet.


  • Throw Torch: The projectile travel speed of this skill has been increased by 25%.
    • Dev note: A little torch love and general usability improvement.
  • Bonfire: The base area of effect of this skill has been increased from 120 to 180.
    • Dev note: Like Throw Torch, we felt this area of effect needed to be a bit bigger so that there’s room to roll around and have a little more area denial.
  • Hunter’s Call: The casting time of this skill has been reduced from 1.5 seconds to 1 second.
    • Dev note: We’re looking at giving a bit more responsiveness to the ranger’s warhorn abilities.
  • Call of the Wild: The cooldown of this skill has been reduced from 35 seconds to 30 seconds.
    • Dev note: Reducing the cooldown of this skill will allow for a bit more frequent support to allies.
  • Heal as One: The casting time of this skill has been reduced from 1.25 seconds to 1 second.
    • Dev note: This change will bring the skill a little more in line with other healing skills with similar potential.


  • Blinding Power: This skill no longer interrupts your own skills.
    • Dev note: We feel that removing the skill-canceling nature of this skill will improve the overall value of the skill and provide better potential for both damage and support.
  • Dancing Dagger: The projectile speed from this skill has been increased by 33%.
    • Dev note: This skill is intended to help thieves catch their enemies, which is pretty hard to do if the daggers are slow.
  • Needle Trap: The bleed duration of this skill has been increased from 3 seconds to 10 seconds.
    • Dev note: As a condition-based trap, we felt that the damage portion was underperforming by quite a bit and could use some help in that area.
  • Shadow Pursuit: The duration of might granted from this skill has been increased from 5 seconds to 10 seconds.
    • Dev note: This trap is quite difficult to use and can be disorienting when activated. As such, we wanted to further reward thieves for using this skill.
  • Invigorating Precision: The health gain from this trait on a critical strike has been increased from 8% of damage dealt to 15%.
    • Dev note: This trait was very hard pressed to return health of much value, so we increased the amount of health rewarded by a significant percentage.


  • Kill Shot: The casting time of this skill has been reduced from 1.75 seconds to 1.25 seconds.
    • Dev note: This skill has traditionally been extremely difficult to land on enemies. Our goal with this change is to make the skill easier to land while leaving all of the indicators in place that a burst skill is going to occur.
  • Brutal Shot: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
    • Dev note: This is a general usability improvement, which will allow for the skill to be cast quickly so warriors can use higher-value skills faster.
  • Arcing Slice: The damage from this skill has been increased by 10%.
    • Dev note: Now that this new skill has had a little bit of play, we feel like it’s possible to give this burst skill a little more damage potential.
  • Rush: Adjusted the animation and attack radius of this skill to hit much more consistently.
    • Dev note: The swinging portion of this skill will now activate much farther away from your target and carry you to them—much like other leap skills behave. 

    Source - Official Site

Points of Interest Is Back for 2015

Points of Interest is back to kick off 2015! We’re preparing to head to San Antonio for PAX South, but in the meantime, we need to talk about season 2 and its explosive ending. Colin Johanson and Steven Waller are going to join me on PoI for an insider’s look at the creation of season 2.

Hugh Norfolk will be on hand for the newest round of PvP 101. If you’ve been doing your homework along with me, then you’ve spent some time playing in Unranked Arena over the holidays. We’re going to talk about how that went and where to go from here.

Watch us live on the Guild Wars 2 Twitch channel this Friday, January 16, at 12:00 p.m. PDT (19:00 UTC). We’ll see you then!

Source - Official Site

Wednesday, January 14, 2015

Game Update Notes - January 13, 2015

1/13/15 – January 13th Release Notes
Release Notes:
Point of No Return
Heroes stand at a precipice as Tyria hurtles toward a point of no return. The Pact Fleet is poised to launch its assault on Mordremoth. The search for Caithe—and Glint’s egg—is narrowing, yet the future is uncertain. What answers will be revealed inside the cave?
After completing Point of No Return, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.
  • Players can now complete their Carapace and Luminescent armor sets!
    • Collect Carapace Headgear Boxes by completing the Point of No Return episode. Additional boxes can be purchased for bandit crests.
    • Collect Carapace Coat Boxes by defeating the imposing Mordrem Vinewrath.
  • Complete the Bioluminescence collection to receive a new title, a choice of ascended armor pieces, and five transmutation charges.
  • Want some help completing your Luminescent boots and leg armor? Mordrem spleen and bladder extractors are now available for purchase with bandit crests.
  • Complete the Point of No Return episode to receive various rewards, including a bandit chest for your home instance!
  • Players who go up against the Mordrem Vinewrath will receive the Hero of the Wastes boon that grants 50% bonus magic find and extra bandit crests from various events throughout the map.
Profession Skills
  • Hammer Swing / Hammer Bash: Fixed a bug that prevented the Number of Targets facts on these skills from displaying.
  • Sanctuary: Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.
  • Illusionary Leap: Removed the ability to use this skill in midair.
  • Lich Form:
    • Deathly Claws: Added a Pierces skill fact.
    • Marked for Death: Updated the Damage skill fact to correctly scale with the Spiteful Marks trait.
  • Piercing Arrows: Added Pierces and Targets per Arrow skill facts.
  • Mighty Swap: Added a Combat Only trait fact.
  • Vigorous Training: Added a Combat Only trait fact.
  • Fan of Fire: Added Pierces and Targets per Arrow skill facts.
  • Combustive Shot: Fixed a bug that caused the Damage skill fact to display a lower amount than the actual damage when Burst Mastery was equipped.
Structured Player vs. Player
  • Adjusted matchmaking for parties with higher-skilled players.
  • Added an accumulating grace period for disconnects, allowing players to reconnect and finish the game without receiving dishonor or taking a loss.
  • Losses will not count toward the leaderboard standings if a teammate outside your party has deserted.
  • Party members will receive a desertion leaderboard standing if a member of their party has deserted the game, but only the deserting player will receive dishonor.
  • Matchmaking ratings will not be updated if a game has player desertions.
  • Fixed a bug that prevented players from properly leaving a queue.
  • Fixed a bug that caused players to receive dishonor multiple times for the same infraction.
The winter PvP Ladder Test Season has ended. The following rewards will be distributed to players based on their leaderboard position at end of the season:
  • The top 5 players in each region will receive two pieces of Glorious Hero’s armor and one Mini Llama.
  • The top 20 players in each region will receive one piece of Glorious Hero’s armor and one Mini Llama.
  • The top 250 players in each region will receive one Mini Llama.
World vs. World
  • The Toxic Unveiling Volley skill no longer displays on an arrow cart’s skill bar until the skill has been unlocked.
  • Updated guild arrow cart skill damage tooltips to properly reflect their superior level of damage.
  • The WvW Sneak Attack special event has completed.
    • Player kills no longer score 1 point. Finishing a player while your world has Borderlands Bloodlust will award 1 point.
    • Objectives under attack will now display the white crossed-swords icon in World vs. World.
New Items and Promotions
  • Mini Rox is now available in the Toys category of the Gem Store for 350 gems.
  • A new Mordrem weapon set is available from the Black Lion Weapon Specialist for the limited-time price of 1 Black Lion Claim Ticket. Tickets and ticket scraps can be found in Black Lion Chests.
  • The new Ghostly Mail Courier mail carrier is available in the Upgrades category of the Gem Store for 500 gems.
  • New exclusive colors for hair and eyes are now included in Total Makeover Kits, available in the Services category of the Gem Store for 350 gems.
Bug Fixes
  • Fixed a bug in which finishers would sometimes reset to the default finisher after interaction with the Hero panel.
Source - Official Forum

Upcoming Guild Wars 2 Player vs. Player Tournaments

There has never been a finer time to hone your PvP skills than now. Support your community tournament organizers by signing up for one of the many events listed below or by checking out the live broadcasts on Twitch!

Here’s a general overview of what’s being served up each week:

Sunday Monday Tuesday Wednesday Thursday Friday Saturday
EU: ESL Go4GW2 Cup
EU: ESL 2on2 Weekly Cup
EU: ESL 5on5 Weekly Cup

NA: ESL Go4GW2 Cup
NA: Mistpedia Weekly 2v2
NA: Mistpedia Conquest Cup
NA: Academy Gaming Weekly PvP Tournament

Global Events

ESL Go4GuildWars2 Cups (Every Sunday)

With over $1,000 USD on the line each week, the Go4GuildWars2 Cup is one of the most competitive arenas in Guild Wars 2, with the top players from North America and Europe duking it out for glory every Sunday.

For the month of January, the top-placing teams in the Go4GuildWars2 Cups will also win an invite to the World Tournament Series Invitational Qualifier, where teams can earn the privilege to play at PAX East in Boston for the lion’s share of the $50,000 USD prize pool.
  • First place: $400 USD/€400
  • Second place: $100 USD/€100 and 10,000 gems
  • Third place: 4,000 gems
Click here to enter the ESL Go4GuildWars2 landing page, and then select your region’s portal to find more details.

Community Events in North America

Mistpedia Weekly 2v2 (Every Tuesday)

Are you looking to test your skirmishing abilities? Whether you’re a PvP aficionado or a hardcore WvW player, bashing skulls is always pretty straightforward, and the Mistpedia Weekly 2v2 could be right up your alley.
  • First place: 10,000 gems
  • Second place: 4,000 gems
Click here for more information.

Mistpedia Conquest Cup (Every Thursday)

The Mistpedia Conquest Cup is specifically targeted toward new and upcoming teams, providing a safe area to experience Guild Wars 2 PvP tournaments without the risk of running into a team like the Abjured. Top teams from the ESL Go4GuildWars2 Cups are prohibited from playing in this cup.
  • First place: 10,000 gems
  • Second place: 4,000 gems
Click here for more information.

Academy Gaming Weekly Tournaments (Every Saturday)

Open to all, but specifically catered toward newer and inexperienced PvP players, the Academy Gaming Weekly Tournament also features a free-agent system, where the admins will help create a team for you to play on in the event, even if you’re entering by yourself!
  • First place: 750 gold
  • Second place: 375 gold
  • Third place: 125 gold
Click here for more information.

Community Events in Europe

ESL 2on2 Weekly Cup (Every Tuesday)

Whether you want to practice for conquest tournament play or you’re just into small-scale fighting, the ESL 2v2 Weekly Cup is the go-to place for showing off your prowess.
  • First place: 10,000 gems
  • Second place: 4,000 gems
Click here for more information.

ESL 5on5 Weekly Cup (Every Thursday)

Open to all players, the ESL 5on5 Weekly Cup is the perfect place for players to hone their skills and refine their strategy.
  • First place: 10,000 gems
  • Second place: 4,000 gems
Click here for more information.

ESL Go4GuildWars2 December Monthly Finals

Over the course of December, dozens of Guild Wars 2 PvP teams clashed on a weekly basis, all with the hope of making it into the grand finale with a $1000 USD/1000 € prize pool on the line. Join us on Wednesday, January 14th as the series culminates with the top teams facing off one last time. At 10AM PST (16:00 UTC), Jebro will be joined by well-known e-sports personality James “Kaelaris” Carrol for the European Cup. The action continues at 4PM PST (0:00 UTC on January 15) with the North American Cup, hosted by John “Blu” Mullen and Dan “Frodan” Chou. You can catch the broadcast on the Official Guild Wars 2 Twitch channel. You can also catch the German broadcast of the European event at www.twitch.tv/guildnews.

Source - Official Site

Tuesday, November 11, 2014

Tangled Paths Begins November 18!

Log in next Tuesday, November 18, to experience the Tangled Paths release!

You’ll have two weeks while the release is live to log in to unlock free, permanent access to the story of Tangled Paths!

Source - Official Site

Release Notes for Echoes of the Past!

11/04/14 – November 4 Release Notes
Release Notes:
Echoes of the Past
As the Pact prepares for the war against Mordremoth, heroes unite in a mysterious land to hold the line against the Elder Dragon’s encroaching forces. But as secrets are revealed, will Tyrians find hope, or only come to understand that the road to war is paved with points of no return?
After completing Echoes of the Past, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.
  • The new Carapace and Luminescent armor sets are now available, with distinct looks for light, medium, and heavy professions.
    • Beginning with the six shoulder pieces in Echoes of the Past, the full sets will become available over the rest of the season, for a total of 36 new skins to unlock.
    • By completing the story and playing in the open world, players can earn pieces of Carapace armor.
    • Prove your mastery of the area by completing item collections to upgrade your Carapace armor to Luminescent armor.
  • Completing events in the Silverwastes rewards you with bandit crests that can be traded for a variety of rewards, including:
    • Recipes to craft components for the new Sinister stat combo (condition damage, power, and precision).
    • An Endless Dust Mite Tonic.
    • The Bandit Combat Journal, used to unlock the Bandit Weapons Specialist collection.
    • Bandit Skeleton Keys, used to open Lost Bandit Chests buried throughout the area.
    • And more!
  • Search throughout the Silverwastes for Lost Bandit Chests.
    • Complete events to receive Silverwastes Shovels used to find and uncover chests.
    • Once a chest is uncovered, every player in the map will have a chance to open it. Don’t forget your Bandit Skeleton Key.
    • Chests contain Embroidered Coin Purses, Lumps of Raw Ambrite, and a chance for the new Endless Arid Devourer Tonic and new high-level bandit weapons with a choice of stats.
  • Moved the Enchanted Treasure Chest inside the Salma District (human home instance). It is now inside the first house on the left upon entering the map.
  • Straits of Devastation: Fixed the strong-current warning at the boundary of the Sea of Elon.
  • Malchor’s Leap: Moved the world map marker for the Doric’s Shrine point of interest so it is no longer hidden by the Doric’s Waypoint icon.
Profession Skills
  • Glyph of Elementals: Toggle abilities for this skill are now instant. Skill facts of toggle abilities will no longer appear on this skill.
  • Glyph of Lesser Elementals: Toggle abilities for this skill are now instant. Skill facts of toggle abilities will no longer appear on this skill.
  • Magnetic Shield: This skill can now be used while moving and will no longer root the engineer in place.
  • Slick Shoes: Reduced the cooldown of this skill from 60 seconds to 45 seconds.
  • Super Speed: Reduced the cooldown of this skill from 45 seconds to 30 seconds.
  • Toss Elixir H: Fixed an issue in which boons given by this skill had the wrong durations when traited with Potent Elixirs. Also fixed the incorrect skill facts that appeared when traited with Potent Elixirs.
  • Toss Elixir C: Fixed an issue in which boons given by this skill had the wrong durations when traited with Potent Elixirs.
  • “Retreat!”: Reduced the cooldown of this skill from 60 seconds to 40 seconds.
  • Bane Signet: Increased the duration of the knockdown from 2 seconds to 3 seconds.
  • Maim the Disillusioned: Increased the number of torment applications per clone shattered from 1 to 2.
  • Death Shroud: Reverted a change that caused this effect to incorrectly cancel abilities (such as stomping) when the necromancer’s death shroud runs out.
  • Necrotic Grasp: Increased the velocity of this projectile by 50%.
  • Life Siphon: Increased this skill’s base healing by 25%, and increased the scaling with healing power by 75%. Fixed a bug in which this skill increased by 25% instead of 20% when traited with Bloodthirst.
  • Point Blank Shot: Added a warm-up to this skill and changed the projectile to help differentiate it from other ranger longbow abilities.
  • Reduced the recharge of venom abilities from 45 seconds to 40 seconds.
  • Crushing Blow: Increased the number of vulnerability applications that this skill applies from 4 to 10.
  • Tremor: Increased the velocity of this skill by 12%.
World vs. World
  • All siege weapon sites now display names with their build prompts.
  • Reduced the overall size of arrow cart and ballista build sites.
New Items and Promotions
  • Miniature Belinda Delaqua is now available in the Toys category of the Gem Store for 350 gems.
  • A talking Replica Job-o-Tron Backpack is now available in the Style category for 500 gems.
  • A new Guild Flag Finisher is available in the Upgrades category of the Gem Store for 600 gems.
  • A Celebration Boost has been added as an uncommon drop to the Black Lion Chest Boost Slot. This one hour buff grants 100% boost to magic find, WvW rank gain, experience from kills, and gold from kills.
  • Reduced the cost per use of the Silver-Fed Salvage-o-Matic to 60 copper.
Bug Fix:
  • Fixed a server crash.
Bug Fixes:
  • Fixed a client crash.
  • Fixed a potential crash when opening the Living World unlock chest.
  • Fixed an issue in which players who paid to safely enter a bandit camp in the Silverwastes were attackable by normal players.
  • Fixed a bug that allowed Imbued Firefly Luminescence to be created multiple times.
  • Fixed an issue in which the Not Under My Command achievement was incorrectly tracking the survival of Caithe’s squad, as opposed to the player’s.
  • Fixed an issue in which party members would not receive mail immediately upon accepting credit for the completion of “Caithe’s Reconnaissance Squad.”
Bug Fixes:
  • Some improperly placed shadows were removed from terrain.
Bug Fix:
  • Fixed a bug in which Lost Bandit Chests near Amber Sandfall spawned too fast and too numerously.
Source - Official Forums

Thursday, October 23, 2014

Blood and Madness

Beginning October 21, 2014

Blood and Madness, our annual Halloween festival, returns for two weeks of ghoulish capers, spooky fights, and maddening fun! Gather together with the citizens of Lion’s Arch to enjoy another year of tricks, treats, and terrible jokes.

Blood and Madness returns. 
 Blood and Madness returns. 

Beware the Bloody Prince, son of Mad King Thorn!
Beware the Bloody Prince, son of Mad King Thorn!

The Bloody Prince Emerges

Magister Tassi’s instruments are picking up unusual energy readings. The Mad King isn’t the only being capable of breaking through the barrier between realms – prepare to face the son of Oswald Thorn, Bloody Prince Edrick!

The Mad King’s Realm

Haunted doors are appearing all over Kryta. Brave travelers can go trick-or-treating for sweet treats and a chance to find passage to the Mad King’s Realm! Face off against the undead armies and festive frights bound in the Mad King’s Labyrinth, race against the rising madness in the Mad King’s Clocktower, or join in the player vs. player madness and mayhem in the Lunatic Inquisition!

Only the bravest souls venture into the Mad King’s Realm!
Only the bravest souls venture into the Mad King’s Realm! 

Tasty treats and ghastly tricks await!
Tasty treats and ghastly tricks await!

Tricks and Treats

Collect new items and recipes from horrors within the Mad King’s Labyrinth, and save up Candy Corn to trade in for prizes! This year’s rewards selection has been expanded to include new items like a recipe for an Endless Bottle of Batwing Brew, the Hexed Outfit, and Mini Zuzu, Cat of Darkness.

Source - Official Site

Monday, September 8, 2014

Arah Story Mode Guide


  • Event boss (map icon).png
    Meet with Destiny's Edge
    • Gather your party to begin.
    • Talk to Caithe.
  • Event boss (map icon).png
    Restore power to the ship.
    • Find the first power core.
    • Open the gate using the pressure plates.
    • Event bar.jpg
    • Gather the first power core from the airship wreck.
    • Defeat the Risen Lich.
    • Event bar.jpg
      Event boss (map icon).png
    • Retrieve the power core from the airship wreckage.
    • Find the second power core.
    • Destroy the Orrian obelisks to open the gate.
    • Orrian Obelisk
    • Event bar.jpg
      Event swords (map icon).png
    • Orrian Obelisk
    • Event bar.jpg
      Event swords (map icon).png
    • Gather the second power core from the airship wreck.
    • Defeat the Bloated Creeper.
    • Event bar.jpg
      Event boss (map icon).png
    • Retrieve the power core from the airship wreckage.
    • Find the third power core.
    • Gather the third power core from the airship wreck.
    • Defeat the Risen Knight.
    • Event bar.jpg
      Event boss (map icon).png
    • Retrieve the power core from the airship wreckage.
  • Event boss (map icon).png
    Return to the ship.
    • Return to the airship platform.
  • Event boss (map icon).png
    Join the fight in the skies over Arah.
    • Use the cannons to protect the ship.
    • Protect the ship by using the anti-flak option on the cannons.
    • Board the chopper and destroy the Draconic Battery.
    • Destroy the Orrian towers so the ground assault on Orr can begin.
    • Orrian Tower
    • Event bar.jpg
      Event swords (map icon).png
    • Orrian Tower
    • Event bar.jpg
      Event swords (map icon).png
    • Orrian Tower
    • Event bar.jpg
      Event swords (map icon).png
    • Defeat Zhaitan's minion.
    • Mouth of Zhaitan
    • Event bar.jpg
      Event boss (map icon).png
  • Event boss (map icon).png
    Take the fight to Zhaitan.
    • Defeat Zhaitan's champions.
    • Ogravros the Moondeath
    • Event bar.jpg
      Event boss (map icon).png
    • Fafnarin the Heartslayer
    • Event bar.jpg
      Event boss (map icon).png
    • Horrogos the Soulbreaker
    • Event bar.jpg
      Event boss (map icon).png
    • Slay the Elder Dragon Zhaitan.
    • Defend Zojja while she powers up the MEGA-LIT cannon.
    • Event bar.jpg
    • Zhaitan
    • Event bar.jpg
      Event boss (map icon).png
  • Event boss (map icon).png
    Zhaitan has been defeated!


  • After defeating each champion boss:
    • Chest
  • After defeating Zhaitan:
    • Level 80 Rare class helm, karma, experience
      • One boss in dungeon provides you 3 Shards of Zhaitan


Retrieving Wreckage

The early stages feature defeating small groups of foes with a champion, the far harder later sections feature wild melees with several NPC allies engaged in narrow quarters. AOE offense and defense and heals dominates the battle field. Speed buffs and dodging are very helpful in leaving enemy AOE attacks (red circles), and the ability to revive NPC allies is very useful.
There are 3 pieces of Wreckage to retrieve, each protected by a Champion and providing a chest reward. You can and should regroup before moving to the next marker and Champion. Destiny's Edge come along, and generally follow the last PC to change direction, so if one PC lags behind so will the NPCs.
The first wreckage spot lies to the north behind a door locked by two pressure panels that require one PC each to stand atop while a bar fills - while this bar is filling, the spawns are endless, so ensure there's always someone standing on both panels. Past this door is a Champion Risen Lich; one of his main abilities is to place a debuff on players (Unholy Attunement) and shoot out blue orbs in multiple directions - being hit by these orbs while under Unholy Attunement causes the champion to steal life from you. After beating the boss, click on the nearby interactive object that's marked, grab the chest, and head to the second site.
The second wreckage spot lies to the south, behind a door locked by two Orrian Obelisks. Like before, the spawns here are endless, and to open the door you simply destroy both objects. This wreckage is guarded by Champion Bloated Creeper, which spawns Risen Grubs and then consumes them for health and a buff (similar to the Giganticus Lupicus's first phase from explorable mode). Because of this, he can easily start out-healing your damage output if team members begin dying. It's best to focus on grubs to prevent him from healing, so AoE attacks are best by far. Like before, after beating the champion click on the nearby interactive object, grab the chest, and head to the third site.
The third wreckage spot is to the east, past a variety of traps and Risen Eye objects which shoot rapid ranged attacks - take these out from a distance and avoid the circles which mark the traps (very easy). At the end of the path, near the wreckage, there is a Champion Risen Knight. This champion acts much like a standard Risen Knights, except that instead of earth spike attacks, he will spawn Risen Plague Carriers as well as necromancer marks. The most annoying part about this fight is that he evades a lot. After retrieving this site's wreckage and grabbing the chest, return to the starting point where a cinematic will play and you'll go onto the airship.

Valley of Giants

The beginning of the airship ride is fairly quiet and uneventful until you reach a valley with very large Risen Giants. They will fling black goo at the ship - simply go to the cannons and spam the 2 button to reflect these shots. While the giants are present, regular Risen Thralls, Risen Brutes, and Risen Eagles will spawn.

Towers and Mouth of Zhaitan

After the valley of giants, a cinematic will begin explaining that a landing point needs to be captured by taking out some towers. A helicopter will spawn at the end of the airship - go to it and interact with it, which will teleport you to the landing zone. On this platform, there are three towers, each guarded by a different set of enemies. All enemies spawn endlessly as long as their respective tower stands, so always focus on the tower when capable.
The eastern tower is the easiest, guarded by Risen Gorillas and stationary Risen Eye turrets - take out the closest turrets if they're attacking you, and focus on the tower while killing the gorillas. Once the tower is destroyed, clear out the remaining enemies as this spot will be a battleground later as well.
The northern tower is guarded by Orrian Spectral weapons. The staff enemies daze, the greatswords pull, and the bows cripple - take them out or focus on the tower as need be. Once the tower is destroyed, clear out the remaining enemies for the same reason as above.
The western tower is perhaps the most annoying. It is guarded by some Vile Oozes, which once killed split into two Lesser Oozes - both of which need to be killed before they get back to where the original ooze was, or else it will respawn. Since the spawns are endless, focus on the tower and only change targets if one of the oozes gets killed, to take out the two smaller oozes. Clearing this area will be optional.
Once all three towers are destroyed, regardless of remaining spawns, a legendary Mouth of Zhaitan will appear from the south and destroy the chopper you arrived in. He has two primary attack methods - creating a vortex with his stomach mouth that pulls everyone to him, and spewing out fire orbs (one per player each attack). The fire orbs become environmental weapons you can toss back at Mouth of Zhaitan which do a nice amount of damage and can interrupt his vortex attack. It is highly suggested for at least one person to focus on using these orbs against him, to keep each vortex attack interrupted.
During this battle, the airship will come up to the landing platform and end at the edge just next to where the Orrian Spectral tower was. You can pull the Mouth of Zhaitan into the range of two of the airship's cannon, which can be used alongside the orbs to interrupt the vortex attack.

Dragon champions

You fight a wild melee from the front deck of an airship engaging Risen that spawn and "operating" cannons to kill the dragon champions flying around the airship. The dragons fling frequent delayed AOE explosions and also spawn numerous Risen on the deck which must be defeated. Only player characters may operate the cannons. Destiny's Edge is inadequate for destroying the numerous Risen that spawn, but do a fair job of engaging and keeping their attention away from the PCs; but unaided will die. You can revive at a waypoint just inside the ship, but armor repair is awkwardly below deck. This phase ends when you kill three dragon champions - the first (Ogravros the Moondeath) is alone while the second and third (Fafnarin the Heartslayer and Horrogos the Soulbreaker) are fought together. There will be a long pause between the first champion and the latter two.
Players must balance the trio of duties of operating the cannons to destroy the champions, engaging the Risen, and reviving the NPCs (when no Risen are nearby, though this is not necessary). The party should coordinate as best as possible, perhaps folks who shoot off their long recharge skills can operate cannon while they recharge. You will need to leave the cannon to engage Risen often, generally when you start taking damage. The dragons announce their AOE targets with the familiar red circles; dodging is a good way to get out fast enough.
It is possible to have one person on a cannon focusing on killing one champion while the other four players fight the risen, as you can only use two cannons to fight the dragon champions anyways. Typically killing the Veteran Risen Kraits takes priority among the standard risen as they summon other risen.


This part of the dungeon is divided into three phases. It begins with a cinematic in which you transfer to a larger airship, the Glory of Tyria and a subsequent cinematic will play where Zhaitan appears. The new airship is equipped with a new and powerful asura ray gun, as well as several cannons. The ray gun, however, requires some repairs, and the cannons will only be usable in the third phase.
Phase 1
The first phase focuses on defending Zojja from spawns of various Risen while she repairs the ray gun (a bar shown in the top right corner of the screen to show progress). Along with these Risen, Zhaitan will spawn various large and powerful necromancer wells on the ship, usually where NPCs or PCs are - they do a lot of DoT damage fast, so it is important to never stand in it; if one of these wells goes where Zojja is, she will be killed and require reviving. Zojja's death will not restart the bar. The spawns stop once the bar is completed and another cinematic plays, shortly followed by another where the ray gun is fired at Zhaitan, maiming him.
Phase 2
With the cinematic, the second phase will begin. This phase is similar to the first, except that you do not need to defend any NPC (Zojja fights as well) and there are no spawning wells. The spawn waves continue until three Eyes of Zhaitan appear at the ship's console, and ends when the Eyes are defeated.
Phase 3
This phase is much like fighting the champions (the cannons become available), except that Zhaitan is stationary holding on to a tower around and the armor repair is conveniently next to the waypoint on this new airship. This fight is actually easier as you have a few more NPC allies and your main target isn't moving and requires no skill to target.
Cannon "aiming" is particularly crude; left, center, or right. The aft two cannon will be shooting straight on, the fore three cannons will be shooting to the right. Using the cannons to block Zhaitan's attacks makes this phase far easier. Zhaitan will be shooting black AoE ooze at the players, often at or near the cannons; when his health is halfway gone, he will begin spawning Tendrils of Zhaitan.

Source - Official Wiki